/*
 * Copyright 2023 Google LLC
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */
#ifndef SkWorkingColorSpaceShader_DEFINED
#define SkWorkingColorSpaceShader_DEFINED

#include "include/core/SkColorSpace.h"
#include "include/core/SkFlattenable.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkShader.h"
#include "include/private/base/SkAssert.h"
#include "src/shaders/SkShaderBase.h"

#include <utility>

class SkReadBuffer;
class SkWriteBuffer;
struct SkStageRec;

class SkWorkingColorSpaceShader final : public SkShaderBase {
public:
    SkWorkingColorSpaceShader(sk_sp<SkShader> shader, sk_sp<SkColorSpace> workingSpace)
        : fShader(std::move(shader)), fWorkingSpace(std::move(workingSpace))
    {
        SkASSERT(fWorkingSpace);
    }

    ShaderType type() const override
    {
        return ShaderType::kWorkingColorSpace;
    }

    sk_sp<SkShader> shader() const
    {
        return fShader;
    }
    sk_sp<SkColorSpace> workingSpace() const
    {
        return fWorkingSpace;
    }

private:
    bool appendStages(const SkStageRec &rec, const SkShaders::MatrixRec &) const override;

    friend void ::SkRegisterWorkingColorSpaceShaderFlattenable();
    SK_FLATTENABLE_HOOKS(SkWorkingColorSpaceShader)

    void flatten(SkWriteBuffer &buffer) const override;

    sk_sp<SkShader> fShader;
    sk_sp<SkColorSpace> fWorkingSpace;
};

#endif
